Multiplayer is…fun?

Not much time for an update, but I wanted to share some recent game experiences.

Online multiplayer is a world from which I’ve generally kept my distance. It involves a time investment that I’m not willing to make due to the low reward in the end and potentially obnoxious players that make the game altogether unpleasant. Every now and then I’ll dabble in something offered for free or for cheap, like some League of Legends-style Lord of the Rings that released on PS3 nearly a decade ago and Fat Princess, a game that I’m surprised did not receive a sequel. I even gave Warframe an hour. Nothing was a must-play.

This past week saw the launch of Mobile Suit Gundam Battle Operation 2 in English-speaking territories and the beta of Project REsistance, the new Resident Evil game. I played and had fun. Gundam was a no-brainer because I’m taken by the mecha designs and the, “Whoa! I’m a pilot!” of it all. Project REsistance was something else. You can look up full reviews of the beta to read about the asymmetric game play in this 4-vs-1 game, so I’ll spare you those details. What I can tell you is that it’s a unique experience to play a clustered action horror game and not be able to expect anything due to the random element of the player on the other end.

And that helped me to realize what games like these do well. The randomness of other players is chaos. And the chaos is a unique story that you experienced and can tell. It’s like Shadow of Mordor but on a larger scale. I can tell the story about how the Tyrant emerged out of nowhere in Project REsistance and I kicked it with Tyrone before running away. I can tell a story about how disabled a bomb in my own base and then blasted an enemy pilot with a bazooka not once but twice in the same session of Battle Operation 2. And those are fun stories because they were not expected, and someone else playing the game may not have a story quite like that.

Maybe it’s not what everyone gets out of those games, but those are my takeaways.

Promare: Style is Substance

Anime fans in the US lucky enough to live near movie theaters showing Fathom Events had the opportunity last week to watch Studio Trigger’s first original animated film, Promare. For those familiar with the work of the studio, which came into being following many staff members’ contributions to Gainax’s Tengen Toppa Gurren Lagann and most well-known work being Kill La Kill, the best way to describe the film is simply “Peak Trigger.” Over the top absurdity and action that is very, very well animated. The cliché “a feast for the eyes” is a more than apt description of what you get. And while I haven’t seen it on the small screen yet, this is one of those movies that needs to be seen on the big screen to be appreciated. Continue reading “Promare: Style is Substance”

In the face of optimism flies Now and Then, Here and There

Now and Then, Here and There is a late 90’s anime classic that viewers are quick to forget. It is not forgotten due to forgettable content but rather due to the impact of the content itself. NaTHaT predates the isekai fad while predicting the shortcomings of the fad. In modern isekai, it appears that the protagonist is uniquely adept in some way at surviving the world in which he (usually a male protagonist) has found himself. This series sees that possibility and walks the other way. This is the world of the apocalypse, and there is no telling who will survive. Continue reading “In the face of optimism flies Now and Then, Here and There”

Aggretsuko’s Rage toward Progression

The cute anthropomorphic animal characters of Aggretsuko make the series instantly disarming to viewers. After all, Sanrio, the creators of the series as well as behind the internationally cherished character Hello Kitty, have decades of dealing in cute under their belts and ready to share with the world. When Aggretsuko, a series about office worker red panda named Retsuko who channels her everyday anger into rage metal karaoke, was announced for Netflix over a year ago, it was hard to tell what they could do with the series and what it would ultimately mean. Continue reading “Aggretsuko’s Rage toward Progression”

Badass mech fights and the horrors of war? Gundam and its poor messaging

 

Credit to u/Rodrigs99

It’s the 40th anniversary of the original Mobile Suit Gundam series. A user on Reddit celebrated by posting the above image that he created. It sparked a realization in me: the messaging in the majority of Gundam series is ineffective. The stories are generally fine and each series is enjoyable in its own, but the yarn it tries to spin about the horrors of war just doesn’t work.

Reddit user Rodrigs99 unintentionally makes the point in the sentence on the bottom by so easily mentioning both the “badass mech fights” and “horrors of war” at the same time. The explicit message the story tries to tell is that war is hell, ruining everything that it touches. On the other hand, it glorifies the violence. There are good and bad people on both sides of the war, but our heroes are big damn heroes engaging in big damn violence that is entertaining as all hell. If war is hell, it’s also a hell of a war. Continue reading “Badass mech fights and the horrors of war? Gundam and its poor messaging”

Gundam NT leans – and falls over

It’s funny how I’ve written about how Dragon Ball Super: Broly has managed to succeed by leaning into, essentially, the Dragon Ballness of Dragon Ball but now find myself criticizing Gundam NT for attempting to tap into the Gundamness of the Gundam franchise. It’s about understanding what works and what doesn’t. It’s about understanding what fans actually enjoy and what doesn’t – despite the fact that some writers might want to go in that direction.
Continue reading “Gundam NT leans – and falls over”

Going Big by Focusing on the Little Things in Dragon Ball Super: Broly

 

If you think about it, it’s ironic that the Dragon Ball franchise even bothers with movies. The idea of a film based off of a TV series is to go bigger. But Dragon Ball Super is already big. By design it swings for the fences every time, with as many episodes as necessary given to any big fight. What can a movie do that the show can’t already?

Focus. Apparently a 100 minute running time can do wonders for something like Dragon Ball. Continue reading “Going Big by Focusing on the Little Things in Dragon Ball Super: Broly”