Promare: Style is Substance

Anime fans in the US lucky enough to live near movie theaters showing Fathom Events had the opportunity last week to watch Studio Trigger’s first original animated film, Promare. For those familiar with the work of the studio, which came into being following many staff members’ contributions to Gainax’s Tengen Toppa Gurren Lagann and most well-known work being Kill La Kill, the best way to describe the film is simply “Peak Trigger.” Over the top absurdity and action that is very, very well animated. The cliché “a feast for the eyes” is a more than apt description of what you get. And while I haven’t seen it on the small screen yet, this is one of those movies that needs to be seen on the big screen to be appreciated. Continue reading “Promare: Style is Substance”

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Shadow of Mordor — or why I should retire from open world action games

One of the most intriguing games to come out in the past decade, and one of the major reasons I looked forward to getting a PS4, is Middle-earth: Shadow of Mordor. The major draw for the game is what is called the Nemesis System. This feature creates an extra level of drama for the player outside of the main story. Interactions with the enemies become more meaningful because each encounter actually means something. Uruk, basically the bosses of the orcs, have procedurally generated features and names as well as strengths and weaknesses. You learn of these weaknesses by interrogating random orcs, and you can exploit the weaknesses in battle. However, if you defeat an Uruk, it does not mean the Uruk is completely out of the game. You may scar them, and your means of defeating them may no longer work in the next fight. Defeated Uruk may show up during one of your missions and call you out for defeating them last time — or for running away. Later in the game, you may send orcs back to them to make death threats, powering up the Uruk (resulting in a better loot drop) and giving them something else to yell at you about when you fight them. This is a fascinating feature of the game that I’m sure I’ll return to from time to time. Continue reading “Shadow of Mordor — or why I should retire from open world action games”

Young Justice: Outsiders can’t set a pace [insert Flash joke here]


The announcement of Young Justice: Outsiders was the one thing that made me think the DC Universe streaming service might be worth a purchase. Considering its price and how much other content it offers that fails to excite me, that’s saying something. I ended up getting to share an account, and the only thing I’ve spent any time looking at on the service was YJ:O. I was a huge fan of the previous two seasons. Without the standards and practices of the Cartoon Network — and most notably network executives who were disappointed with the show’s appeal to girls and women — controlling the content, maybe this could be great.

It was good; it wasn’t great. Continue reading “Young Justice: Outsiders can’t set a pace [insert Flash joke here]”

About Spider-Man, Sony, and Disney

There is notably quite a bit of disappointment about a publicly shared business decision over the current generation of Spider-Man films. Sony and Disney could not come to an agreement about shared production of the films, resulting in Tom Holland’s Spider-Man series henceforth no longer being included in the Marvel Cinematic Universe. Not only does this mean that Spidey will no longer be rubbing elbows with the collective of characters officially considered Avengers in the last two major MCU films, it also means that Spider-Man’s cast of foes will not be incorporated into the greater Cinematic Universe as well. And to be completely honest, it’s disappointing that Norman Osborne — the Green Goblin — may not get to move in and become an incredible Earth-based enemy for the world’s mightiest heroes.

At the same time, so what? Continue reading “About Spider-Man, Sony, and Disney”